Quake 3 Weather for Soldier of Fortune 2 and Jedi Knight 2
Usage Guide
By Rick Johnson
July 7,
2002
All weather is started
and controlled with r_we.
Snow:
Start a snow effect:
r_we snow init <particles>
Remove the snow effect:
r_we snow remove
Set the snow alpha
transparency:
r_we snow alpha <float>
default: 0.09
Set the area around the
player the snow covers:
r_we snow spread ( minX minY minZ ) ( maxX maxY maxZ )
default: ( -600 -600 -200 ) ( 600 600 250 )
Set the random range
that sets the speed the snow falls:
r_we snow velocity ( minX minY minZ ) ( maxX maxY maxZ )
default: ( -15 -15 -20 ) ( 15 15 -70 )
Set an area of snow
blowing:
r_we snow wind ( windOriginX windOriginY windOriginZ ) ( windVelocityX windVelocityY windVelocityZ ) ( sizeX sizeY sizeZ )
Set snow blowing data:
r_we snow blowing duration <int>
r_we snow blowing low <int> default:
3
r_we snow blowing velocity ( min max )
default:
( 30 70 )
r_we snow blowing size ( minX minY minZ )
default:
( 1000 300 300 )
Start a fog effect in
the snow:
r_we snow fog
Set the density of the
snow fog:
r_we snow fog density <alpha>
default: 0.3
Rain:
Start a rain effect:
r_we rain init <particles>
Remove the rain effect:
r_we rain remove
Add a fog effect to the
rain:
r_we rain fog
Set the density of the
rain fog:
r_we rain fog density <alpha>
default: 0.3
Set the range of speeds
at which the rain falls:
r_we rain fall ( minVelocity maxVelocity )
default: ( -60
-50 )
Set the area around the
player that the rain falls in:
r_we rain spread ( radius height )
default: ( 20 20
)
Set the alpha
transparency of the raindrops:
r_we rain alpha <float>
default:
0.1
Set the height (length)
of the raindrops:
r_we rain height <float>
default:
5
Set the slope at which
the rain falls (in the current wind direction):
r_we rain angle <float>
default:
1.0
Debug:
r_we debug wind